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authorJosJuice <josjuice@gmail.com>2015-06-13 20:06:27 +0200
committerJosJuice <josjuice@gmail.com>2015-06-14 12:23:48 +0200
commita7d374bcb99310d3181a796da04eb919d7e65baa (patch)
tree4e2774803947b372f387888238918576c2ac528f /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent8793f7c325f7164f0cfe3095f697ef9bf5473344 (diff)
Cache games without banners
Games without banners were not cached before, because a banner could become available at any time, making the cache outdated without it becoming invalidated. Instead of not caching anything, this change makes Dolphin check for a banner every time a cache that lacks a banner is read. This is faster than reading all metadata, because reading a Wii banner only reads from the game's save file, not the volume and its filesystem. The cache revision is incremented, because otherwise banners will be missing if a cache without a banner is created in the new version and the user switches to an old version and creates a savefile.
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