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authorJules Blok <jules.blok@gmail.com>2014-11-01 23:01:22 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:39 +0100
commitab76cf8b5e27eee916107e3f6ddf209407ce169d (patch)
treebb0c835c348790ee637d0cb71b04e5ee439a1795 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent081212b765754ae80b7a0774ec340c81a47c9199 (diff)
PostProcessing: Apply color correction to the anaglyph shader.
The eyes were accidentally swapped, the left filter only allows red to pass so the left eye texture should be used in the red channel.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
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