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authorJules Blok <jules.blok@gmail.com>2014-10-16 18:52:32 +0200
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:22:55 +0100
commitb005f61a2e8e34e9de10183d1fe6f873f7dd9133 (patch)
treeff37bdf24c63fed58d0979de95dc41fdac55abdb /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent6670cacddcc6aacc17181409457c575c6539cace (diff)
Add geometry shader generator for stereo 3D.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp109
1 files changed, 109 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
new file mode 100644
index 0000000000..1da342d68a
--- /dev/null
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -0,0 +1,109 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <cmath>
+#include <locale.h>
+#ifdef __APPLE__
+ #include <xlocale.h>
+#endif
+
+#include "VideoCommon/GeometryShaderGen.h"
+#include "VideoCommon/VideoConfig.h"
+#include "VideoCommon/VertexShaderGen.h"
+#include "VideoCommon/LightingShaderGen.h"
+
+static char text[16384];
+
+template<class T>
+static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiType)
+{
+ // Non-uid template parameters will write to the dummy data (=> gets optimized out)
+ geometry_shader_uid_data dummy_data;
+ geometry_shader_uid_data* uid_data = out.template GetUidData<geometry_shader_uid_data>();
+ if (uid_data == nullptr)
+ uid_data = &dummy_data;
+
+ out.SetBuffer(text);
+ const bool is_writing_shadercode = (out.GetBuffer() != nullptr);
+#ifndef ANDROID
+ locale_t locale;
+ locale_t old_locale;
+ if (is_writing_shadercode)
+ {
+ locale = newlocale(LC_NUMERIC_MASK, "C", nullptr); // New locale for compilation
+ old_locale = uselocale(locale); // Apply the locale for this thread
+ }
+#endif
+
+ if (is_writing_shadercode)
+ text[sizeof(text) - 1] = 0x7C; // canary
+
+ out.Write("//Geometry Shader for 3D stereoscopy\n");
+
+ if (ApiType == API_OPENGL)
+ {
+ // Insert layout parameters
+ out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1);
+ out.Write("layout(triangle_strip, max_vertices = 3) out;\n");
+ }
+
+ out.Write("%s", s_lighting_struct);
+
+ // uniforms
+ /*if (ApiType == API_OPENGL)
+ out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : "");
+ else
+ out.Write("cbuffer VSBlock {\n");
+ out.Write(
+ "\tfloat4 " I_POSNORMALMATRIX"[6];\n"
+ "\tfloat4 " I_PROJECTION"[4];\n"
+ "\tint4 " I_MATERIALS"[4];\n"
+ "\tLight " I_LIGHTS"[8];\n"
+ "\tfloat4 " I_TEXMATRICES"[24];\n"
+ "\tfloat4 " I_TRANSFORMMATRICES"[64];\n"
+ "\tfloat4 " I_NORMALMATRICES"[32];\n"
+ "\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n"
+ "\tfloat4 " I_DEPTHPARAMS";\n"
+ "};\n");*/
+
+ ShaderCode code;
+ char buf[16384];
+ code.SetBuffer(buf);
+ GenerateVSOutputStructForGS(code, ApiType);
+ out.Write(code.GetBuffer());
+
+ out.Write("in VS_OUTPUT vertices[];\n");
+ out.Write("out VS_OUTPUT frag;\n");
+
+ out.Write("void main()\n{\n");
+ out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n");
+ out.Write("\t\tfrag = vertices[i];\n");
+ out.Write("\t\tgl_Position = gl_in[i].gl_Position;\n");
+ out.Write("\t\tgl_Layer = gl_InvocationID;\n");
+ out.Write("\t\tEmitVertex();\n");
+ out.Write("\t}\n");
+ out.Write("\tEndPrimitive();\n");
+ out.Write("}\n");
+
+ if (is_writing_shadercode)
+ {
+ if (text[sizeof(text) - 1] != 0x7C)
+ PanicAlert("GeometryShader generator - buffer too small, canary has been eaten!");
+
+#ifndef ANDROID
+ uselocale(old_locale); // restore locale
+ freelocale(locale);
+#endif
+ }
+}
+
+void GetGeometryShaderUid(GeometryShaderUid& object, u32 components, API_TYPE ApiType)
+{
+ GenerateGeometryShader<GeometryShaderUid>(object, components, ApiType);
+}
+
+void GenerateGeometryShaderCode(ShaderCode& object, u32 components, API_TYPE ApiType)
+{
+ GenerateGeometryShader<ShaderCode>(object, components, ApiType);
+}