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authoriwubcode <iwubcode@users.noreply.github.com>2023-09-19 19:29:38 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2023-10-06 02:17:42 -0500
commitb6d321bfb176b8296d9b128d3bb23da5b1a9124c (patch)
treec700dda47a8d7f9929abe0e50e6fee9bdce15df4 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent92accc3ef7bd599e112a67ee0095b22dd48c3055 (diff)
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 5b552f9298..c4b6649331 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -93,7 +93,7 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig&
// uniforms
if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
- out.Write("UBO_BINDING(std140, 3) uniform GSBlock {{\n");
+ out.Write("UBO_BINDING(std140, 4) uniform GSBlock {{\n");
else
out.Write("cbuffer GSBlock {{\n");