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| author | iwubcode <iwubcode@users.noreply.github.com> | 2023-09-19 19:29:38 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2023-10-06 02:17:42 -0500 |
| commit | b6d321bfb176b8296d9b128d3bb23da5b1a9124c (patch) | |
| tree | c700dda47a8d7f9929abe0e50e6fee9bdce15df4 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 92accc3ef7bd599e112a67ee0095b22dd48c3055 (diff) | |
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 5b552f9298..c4b6649331 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -93,7 +93,7 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& // uniforms if (api_type == APIType::OpenGL || api_type == APIType::Vulkan) - out.Write("UBO_BINDING(std140, 3) uniform GSBlock {{\n"); + out.Write("UBO_BINDING(std140, 4) uniform GSBlock {{\n"); else out.Write("cbuffer GSBlock {{\n"); |
