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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-19 10:51:00 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-19 12:19:15 +0100 |
| commit | cdd9e0752216735d712c84d0f7308a1081682f8e (patch) | |
| tree | 440f0d67426269554e01bdcab2ab2cf86e7236d4 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 02f22152bedc292101d15fb89856fa89b861bfde (diff) | |
VideoCommon: Add in/out qualifiers to centroid storage qualifier.
Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index cabdfea191..bcd7758fba 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -88,11 +88,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A out.Write("#define InstanceID gl_InvocationID\n"); out.Write("in VertexData {\n"); - out.Write("\tcentroid VS_OUTPUT o;\n"); + out.Write("\tcentroid in VS_OUTPUT o;\n"); out.Write("} vs[%d];\n", vertex_in); out.Write("out VertexData {\n"); - out.Write("\tcentroid VS_OUTPUT o;\n"); + out.Write("\tcentroid out VS_OUTPUT o;\n"); if (g_ActiveConfig.iStereoMode > 0) out.Write("\tflat int layer;\n"); |
