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authorJules Blok <jules.blok@gmail.com>2014-12-03 22:17:56 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:41 +0100
commitd5ebdf7a9755217ed599d0e02d8a6ae2343410c3 (patch)
treee9f0b44882f7c528e15ea21c95d8b1705afd3bbe /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent9a312e2b8366bc64a3f3a5e69509b6aab15dc564 (diff)
D3D: Add GeometryShaderCache.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index f9a8704269..424768e2ec 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -69,7 +69,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("\tfor (int l = 0; l < %d; ++l) {\n", g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
out.Write("\tfor (int i = 0; i < 3; ++i) {\n");
- out.Write("\t\tlayer = l;\n");
+ out.Write("\t\tgs.layer = l;\n");
out.Write("\t\tgl_Layer = l;\n");
out.Write("\t\tf = o[i];\n");
out.Write("\t\tfloat4 pos = o[i].pos;\n");