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authorJules Blok <jules.blok@gmail.com>2016-08-17 20:12:44 +0200
committerJules Blok <jules.blok@gmail.com>2016-08-18 01:08:39 +0200
commite86d7cbc999223ca113af7b4c0aac6850c1854fe (patch)
treea3a83299c9d3f3873f94b2c75991877bb7b928a6 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent7078216b61777ff89350d1bdc66c7c032b0b2296 (diff)
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 2630a422fa..83b30943bc 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -7,6 +7,7 @@
#include "Common/CommonTypes.h"
#include "VideoCommon/BPMemory.h"
+#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/GeometryShaderGen.h"
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/VideoCommon.h"
@@ -211,6 +212,15 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
{
out.Write("\tVS_OUTPUT f;\n");
AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
+
+ if (g_ActiveConfig.backend_info.bSupportsDepthClamp &&
+ DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE))
+ {
+ // On certain GPUs we have to consume the clip distance from the vertex shader
+ // or else the other vertex shader outputs will get corrupted.
+ out.Write("\tf.clipDist0 = gl_in[i].gl_ClipDistance[0];\n");
+ out.Write("\tf.clipDist1 = gl_in[i].gl_ClipDistance[1];\n");
+ }
}
else
{