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| author | Jules Blok <jules.blok@gmail.com> | 2016-08-17 20:12:44 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-08-18 01:08:39 +0200 |
| commit | e86d7cbc999223ca113af7b4c0aac6850c1854fe (patch) | |
| tree | a3a83299c9d3f3873f94b2c75991877bb7b928a6 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 7078216b61777ff89350d1bdc66c7c032b0b2296 (diff) | |
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 2630a422fa..83b30943bc 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -7,6 +7,7 @@ #include "Common/CommonTypes.h" #include "VideoCommon/BPMemory.h" +#include "VideoCommon/DriverDetails.h" #include "VideoCommon/GeometryShaderGen.h" #include "VideoCommon/LightingShaderGen.h" #include "VideoCommon/VideoCommon.h" @@ -211,6 +212,15 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid { out.Write("\tVS_OUTPUT f;\n"); AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting); + + if (g_ActiveConfig.backend_info.bSupportsDepthClamp && + DriverDetails::HasBug(DriverDetails::BUG_BROKENCLIPDISTANCE)) + { + // On certain GPUs we have to consume the clip distance from the vertex shader + // or else the other vertex shader outputs will get corrupted. + out.Write("\tf.clipDist0 = gl_in[i].gl_ClipDistance[0];\n"); + out.Write("\tf.clipDist1 = gl_in[i].gl_ClipDistance[1];\n"); + } } else { |
