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authorScott Mansell <phiren@gmail.com>2016-01-16 13:01:04 +1300
committerScott Mansell <phiren@gmail.com>2016-06-26 16:13:19 +1200
commite99364c7c928bc4bf1002d1ef2f9e06b603be1ae (patch)
tree20fc565378e9156770e76e2adf745fa48c7e7c11 /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent03f2c9648dba5b7919d0c34e8381a02f84851695 (diff)
UID Change: Fix bug with indirect stage UIDs
Bug Fix: The normal stage UIDs were randomly overwriting indirect stage texture map UID fields. It was possible for multiple shaders with diffrent indirect texture targets to map to the same UID. Once again, it dpesn't look like this bug was ever triggered.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
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