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authorJules Blok <jules.blok@gmail.com>2014-10-30 14:24:23 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:38 +0100
commitf370cb386cccfa56e2ef677a55b27561c8217e7d (patch)
tree117adcd7bdb111be3d0cb7df8cadc80edad7637a /Source/Core/VideoCommon/GeometryShaderGen.cpp
parent6cacfad010b05cd9d79056a81c4dc7d19ca57273 (diff)
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp
index 6a39e2ca1d..a247899d5c 100644
--- a/Source/Core/VideoCommon/GeometryShaderGen.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp
@@ -41,10 +41,10 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy
out.Write("//Geometry Shader for 3D stereoscopy\n");
+ uid_data->stereo = g_ActiveConfig.bStereo;
if (ApiType == API_OPENGL)
{
// Insert layout parameters
- uid_data->stereo = g_ActiveConfig.bStereo;
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("layout(triangles, invocations = %d) in;\n", g_ActiveConfig.bStereo ? 2 : 1);
else