diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-11-08 14:31:26 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:27:40 +0100 |
| commit | f3ddf37d074f80bf40b42995e91db98b4d599534 (patch) | |
| tree | 688e478362f2437e7f026acc5e35d4d8e77dec12 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | 8210b9c915816cf8f778db1b633f2327897af005 (diff) | |
VideoCommon: Switch to Nvidia stereoscopy offset formula.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index bac3823747..ff7632da05 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -83,8 +83,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy if (g_ActiveConfig.iStereoMode > 0) { - out.Write("\t\tf.clipPos.x += f.clipPos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n"); - out.Write("\t\tf.pos.x += f.pos.w * " I_STEREOOFFSET"[layer] * " I_PROJECTION"[0][0];\n"); + out.Write("\t\tf.clipPos.x += " I_STEREOPARAMS"[layer] * (f.clipPos.w - " I_STEREOPARAMS"[2]);\n"); + out.Write("\t\tf.pos.x += " I_STEREOPARAMS"[layer] * (f.pos.w - " I_STEREOPARAMS"[2]);\n"); } out.Write("\t\tgl_Position = f.pos;\n"); |
