diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-10-26 19:17:00 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-11-23 14:23:41 +0100 |
| commit | f6ea293027e553cf89f780ec2a1b716cc026a4b5 (patch) | |
| tree | 7ff15360896c93b727b70dc311fd91530f8e6b19 /Source/Core/VideoCommon/GeometryShaderGen.cpp | |
| parent | c64486075d728b3682b77ed06d5c154fd4a5c88d (diff) | |
VertexShaderManager: Compute stereoscopy projection matrices.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderGen.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index 991189a27f..9f1b5b69b4 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -51,7 +51,7 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("%s", s_lighting_struct); // uniforms - /*if (ApiType == API_OPENGL) + if (ApiType == API_OPENGL) out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : ""); else out.Write("cbuffer VSBlock {\n"); @@ -65,7 +65,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy "\tfloat4 " I_NORMALMATRICES"[32];\n" "\tfloat4 " I_POSTTRANSFORMMATRICES"[64];\n" "\tfloat4 " I_DEPTHPARAMS";\n" - "};\n");*/ + "\tfloat4 " I_STEREOPROJECTION"[8];\n" + "};\n"); ShaderCode code; char buf[16384]; @@ -79,7 +80,8 @@ static inline void GenerateGeometryShader(T& out, u32 components, API_TYPE ApiTy out.Write("void main()\n{\n"); out.Write("\tfor (int i = 0; i < gl_in.length(); ++i) {\n"); out.Write("\t\to = v[i];\n"); - out.Write("\t\tgl_Position = gl_in[i].gl_Position;\n"); + out.Write("\t\to.pos = float4(dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 0], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 1], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 2], v[i].rawpos), dot(" I_STEREOPROJECTION"[gl_InvocationID * 4 + 3], v[i].rawpos)); \n"); + out.Write("\t\tgl_Position = o.pos;\n"); out.Write("\t\tgl_Layer = gl_InvocationID;\n"); out.Write("\t\tEmitVertex();\n"); out.Write("\t}\n"); |
