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authorJules Blok <jules.blok@gmail.com>2014-12-17 09:18:40 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-18 00:37:14 +0100
commit69df23f725205a4bcd10c6315f2421d3041e614e (patch)
treeed5e5ebf03b10770fd1d3faa512cb718cd70d1e9 /Source/Core/VideoCommon/GeometryShaderManager.cpp
parent1af3d8447a47ea7a8be86060ca879cafe1c57824 (diff)
VideoCommon: Only use interface blocks when geometry shaders are supported.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 2ca0965343..09adad56c0 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -88,8 +88,6 @@ void GeometryShaderManager::SetTexCoordChanged(u8 texmapid)
void GeometryShaderManager::DoState(PointerWrap &p)
{
- p.Do(dirty);
-
if (p.GetMode() == PointerWrap::MODE_READ)
{
// Reload current state from global GPU state