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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-21 14:06:16 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-24 23:28:23 +0100 |
| commit | 70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (patch) | |
| tree | 3b721697fb1c6bcfc3c3bbfe66c3b4c5bd602461 /Source/Core/VideoCommon/GeometryShaderManager.cpp | |
| parent | 5526b3932018cfd9245fe76848861b8a0ceae3bf (diff) | |
VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index 957a1a65ca..db3ac3f627 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -52,10 +52,10 @@ void GeometryShaderManager::SetConstants() if (xfmem.projection.type == GX_PERSPECTIVE) { - float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f); + float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f); constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset; constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset; - constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f); + constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f); } else { |
