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authorJules Blok <jules.blok@gmail.com>2014-12-21 14:06:16 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-24 23:28:23 +0100
commit70b898e2c6bbb2759a98d36e2f0dd84bfc56db3f (patch)
tree3b721697fb1c6bcfc3c3bbfe66c3b4c5bd602461 /Source/Core/VideoCommon/GeometryShaderManager.cpp
parent5526b3932018cfd9245fe76848861b8a0ceae3bf (diff)
VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 957a1a65ca..db3ac3f627 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -52,10 +52,10 @@ void GeometryShaderManager::SetConstants()
if (xfmem.projection.type == GX_PERSPECTIVE)
{
- float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
+ float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f);
constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
- constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
+ constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f);
}
else
{