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authorLioncash <mathew1800@gmail.com>2016-12-10 17:07:28 -0500
committerLioncash <mathew1800@gmail.com>2016-12-10 17:33:51 -0500
commit8dcb05802b8f16e84169e4e3b64789707a939787 (patch)
tree91ebe66b3f6b4301c1b97c0173adbfb8b522851e /Source/Core/VideoCommon/GeometryShaderManager.cpp
parent1fa61af41329652ee92030825f9347d3d3f7ce93 (diff)
ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization doesn't force the structs to be trivially copyable. memset, on the other hand, does.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 1bb841459d..8a687d70d0 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -21,7 +21,7 @@ static bool s_viewport_changed;
void GeometryShaderManager::Init()
{
- memset(&constants, 0, sizeof(constants));
+ constants = {};
// Init any intial constants which aren't zero when bpmem is zero.
SetViewportChanged();