summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/GeometryShaderManager.cpp
diff options
context:
space:
mode:
authorMarkus Wick <markus+github@selfnet.de>2015-01-13 00:25:38 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-01-13 00:25:38 +0100
commit980ce440ef40d62cb0d568dcfd66a7bb1875e0de (patch)
treea56e781745eef8332cfa653c5e0911bf287b1d9a /Source/Core/VideoCommon/GeometryShaderManager.cpp
parent5be85cf928659a4ed45099610c5940f211f4474c (diff)
parent6855c098f7543e594aebbb2b4b865e585431246c (diff)
Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
-rw-r--r--Source/Core/VideoCommon/GeometryShaderManager.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp
index 1d7d5ec029..3e96592625 100644
--- a/Source/Core/VideoCommon/GeometryShaderManager.cpp
+++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp
@@ -56,13 +56,14 @@ void GeometryShaderManager::SetConstants()
float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f);
constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset;
constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset;
- constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f);
}
else
{
constants.stereoparams[0] = constants.stereoparams[1] = 0;
}
+ constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergenceMinimum + g_ActiveConfig.iStereoConvergence);
+
dirty = true;
}