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| author | Markus Wick <markus+github@selfnet.de> | 2015-01-13 00:25:38 +0100 |
|---|---|---|
| committer | Markus Wick <markus+github@selfnet.de> | 2015-01-13 00:25:38 +0100 |
| commit | 980ce440ef40d62cb0d568dcfd66a7bb1875e0de (patch) | |
| tree | a56e781745eef8332cfa653c5e0911bf287b1d9a /Source/Core/VideoCommon/GeometryShaderManager.cpp | |
| parent | 5be85cf928659a4ed45099610c5940f211f4474c (diff) | |
| parent | 6855c098f7543e594aebbb2b4b865e585431246c (diff) | |
Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderManager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index 1d7d5ec029..3e96592625 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -56,13 +56,14 @@ void GeometryShaderManager::SetConstants() float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f); constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; - constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f); } else { constants.stereoparams[0] = constants.stereoparams[1] = 0; } + constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergenceMinimum + g_ActiveConfig.iStereoConvergence); + dirty = true; } |
