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authorNanoByte011 <nanobyte011@hotmail.com>2015-01-13 02:55:25 -0700
committerScott Mansell <phiren@gmail.com>2015-01-23 03:32:31 +1300
commitadd59b3bea032e331363dcf28361f8e0de65e43d (patch)
treec1cb3a129663f4ec68e6b8f165508ef5e9b5ebc8 /Source/Core/VideoCommon/GeometryShaderManager.cpp
parent6d5065c58d06e14a0c92632ce794958ddff977f3 (diff)
Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze - Fixed another Pixel Shader bug in D3D that was giving me grief
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