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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-29 06:19:46 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2014-12-29 06:19:46 -0600 |
| commit | df44b67e64c1993d8ba9077508e38807bfcf8cc3 (patch) | |
| tree | 73b8976d80f72ff037107350480c17e74dc151ea /Source/Core/VideoCommon/GeometryShaderManager.cpp | |
| parent | a09d8546364df7528d0d136db5067ede6bb089bc (diff) | |
| parent | da058b3078b19e3d46ff28af18a76104e56cfe59 (diff) | |
Merge pull request #1786 from Armada651/stereo-fixes
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Diffstat (limited to 'Source/Core/VideoCommon/GeometryShaderManager.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GeometryShaderManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/GeometryShaderManager.cpp b/Source/Core/VideoCommon/GeometryShaderManager.cpp index c9bbd3c482..1d7d5ec029 100644 --- a/Source/Core/VideoCommon/GeometryShaderManager.cpp +++ b/Source/Core/VideoCommon/GeometryShaderManager.cpp @@ -56,7 +56,7 @@ void GeometryShaderManager::SetConstants() float offset = (g_ActiveConfig.iStereoDepth / 1000.0f) * (g_ActiveConfig.iStereoDepthPercentage / 100.0f); constants.stereoparams[0] = g_ActiveConfig.bStereoSwapEyes ? offset : -offset; constants.stereoparams[1] = g_ActiveConfig.bStereoSwapEyes ? -offset : offset; - constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercent / 100.0f); + constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f); } else { |
