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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-06-11 07:03:17 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-06-11 23:35:28 -0400
commitd18dc1785de8fb12df88c571b4a1fbfd8b556f9c (patch)
tree4b81c44500e4c964ee96024af9c2d1c898991926 /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp
parent222a3930807545d9ebffebfbd13c3a816f788434 (diff)
Release Achievement Manager Loaded Volume
AchievementManager maintains a unique pointer to a copy of the current volume so it can asynchronously hash that volume. It is not needed otherwise, so I can release that pointer when hashing is complete. This change fixes a bug whereby changing discs in a game and then changing to a different game would result in the loaded volume pointer still being loaded with and hashing to the previous game.
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