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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-08-22 02:18:40 +0200
committerGitHub <noreply@github.com>2023-08-22 02:18:40 +0200
commitdbe6a5f7e4caca71de9d9ba86916f82c0bc21683 (patch)
tree84fd8c6f664f1df62350f9d7b5aa9d110b6aee02 /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp
parent3451cb1ca2583f9c2b02d0d216355047787c134b (diff)
parent55061216855af89f21eee1174fa81d927bc94991 (diff)
Merge pull request #11300 from iwubcode/custom-shaders
VideoCommon: add a graphics mod action that allows you to modify the game's base rendering
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp
index c7dc5aab87..b04190ad67 100644
--- a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp
@@ -178,6 +178,27 @@ bool GraphicsModConfig::DeserializeFromConfig(const picojson::value& value)
}
}
+ const auto& assets = value.get("assets");
+ if (assets.is<picojson::array>())
+ {
+ for (const auto& asset_val : assets.get<picojson::array>())
+ {
+ if (!asset_val.is<picojson::object>())
+ {
+ ERROR_LOG_FMT(
+ VIDEO, "Failed to load mod configuration file, specified asset is not a json object");
+ return false;
+ }
+ GraphicsModAssetConfig asset;
+ if (!asset.DeserializeFromConfig(asset_val.get<picojson::object>()))
+ {
+ return false;
+ }
+
+ m_assets.push_back(std::move(asset));
+ }
+ }
+
return true;
}