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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-08-22 02:18:40 +0200
committerGitHub <noreply@github.com>2023-08-22 02:18:40 +0200
commitdbe6a5f7e4caca71de9d9ba86916f82c0bc21683 (patch)
tree84fd8c6f664f1df62350f9d7b5aa9d110b6aee02 /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.h
parent3451cb1ca2583f9c2b02d0d216355047787c134b (diff)
parent55061216855af89f21eee1174fa81d927bc94991 (diff)
Merge pull request #11300 from iwubcode/custom-shaders
VideoCommon: add a graphics mod action that allows you to modify the game's base rendering
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.h')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.h b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.h
index f4f6859cb3..953af6201b 100644
--- a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.h
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.h
@@ -9,6 +9,7 @@
#include <picojson.h>
+#include "VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsModFeature.h"
#include "VideoCommon/GraphicsModSystem/Config/GraphicsTargetGroup.h"
@@ -30,6 +31,7 @@ struct GraphicsModConfig
std::vector<GraphicsTargetGroupConfig> m_groups;
std::vector<GraphicsModFeatureConfig> m_features;
+ std::vector<GraphicsModAssetConfig> m_assets;
static std::optional<GraphicsModConfig> Create(const std::string& file, Source source);
static std::optional<GraphicsModConfig> Create(const picojson::object* obj);