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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-08-22 02:18:40 +0200
committerGitHub <noreply@github.com>2023-08-22 02:18:40 +0200
commitdbe6a5f7e4caca71de9d9ba86916f82c0bc21683 (patch)
tree84fd8c6f664f1df62350f9d7b5aa9d110b6aee02 /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h
parent3451cb1ca2583f9c2b02d0d216355047787c134b (diff)
parent55061216855af89f21eee1174fa81d927bc94991 (diff)
Merge pull request #11300 from iwubcode/custom-shaders
VideoCommon: add a graphics mod action that allows you to modify the game's base rendering
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h
new file mode 100644
index 0000000000..b38ba792cc
--- /dev/null
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModAsset.h
@@ -0,0 +1,18 @@
+// Copyright 2023 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include <picojson.h>
+
+#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
+
+struct GraphicsModAssetConfig
+{
+ std::string m_name;
+ VideoCommon::DirectFilesystemAssetLibrary::AssetMap m_map;
+
+ bool DeserializeFromConfig(const picojson::object& obj);
+};