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authorPokechu22 <Pokechu022@gmail.com>2021-12-26 19:21:15 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-08-29 11:10:05 -0700
commit5ef8a7973e7b229de77c63d1d7ec4d8eb97a9041 (patch)
treeb1f43d765d3d2d41bc68546abd63eef279ef2c71 /Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModFeature.h
parentf21798b9b6680aa79e0a2eec322cba93dde497b2 (diff)
BPMemory: Make TevKSel more clear
It stores both the konst selection value for alpha and color channels (for two tev stages per ksel), and half of a swap table row (there are 4 total swap tables, which can be used for swizzling the rasterized color and the texture color, and indices selecting which tables to use are stored per tev stage in the alpha combiner). Since these are indexed very differently, the old code was hard to follow.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsModFeature.h')
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