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| author | Patrick Ferry <8967997+PatrickFerry@users.noreply.github.com> | 2023-09-28 03:00:04 +0100 |
|---|---|---|
| committer | Patrick Ferry <8967997+PatrickFerry@users.noreply.github.com> | 2023-09-28 04:17:56 +0100 |
| commit | 9e950c695943223e76b0b97e78b18a1f5f6da1dc (patch) | |
| tree | 1bc365f03b7e7ecc1bbab26fec8faf3a509f4d4b /Source/Core/VideoCommon/GraphicsModSystem/Config | |
| parent | 467c7435d1aa3794667134c4a1b04aea8ad4d180 (diff) | |
Use Vertex Depth Range when zRange Exceeds farZ
When the inverted depth range is unsupported and zRange is greater than farZ then min_depth becomes a negative value and far_depth will then exceed a depth of 1.0 (which is outside the scope of most backends and greater than GX_MAX_DEPTH of the console).
This happens when the backend supports depth clamping the min_depth is not clamped to zero.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Config')
0 files changed, 0 insertions, 0 deletions
