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| author | JMC47 <JMC4789@gmail.com> | 2025-06-07 15:51:34 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-07 15:51:34 -0400 |
| commit | 52fcdde4852ccab197092da37b00548e33844d85 (patch) | |
| tree | 02b438f5d1fa1c127f73bdb0a0f12c2678965435 /Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp | |
| parent | 5eb61024c6e94b949ce21eac81003b43587fc155 (diff) | |
| parent | c3d3b8153388866117334cdc719889d1f676a16e (diff) | |
Merge pull request #13386 from iwubcode/resource_manager_system
VideoCommon: add resource manager, tracks resources to load assets in optimal way and manage memory
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp | 25 |
1 files changed, 1 insertions, 24 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp index 92c048860f..7366ad7ff7 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp @@ -16,7 +16,6 @@ #include "Core/System.h" #include "VideoCommon/AbstractGfx.h" -#include "VideoCommon/Assets/CustomAssetLoader.h" #include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h" #include "VideoCommon/ShaderGenCommon.h" #include "VideoCommon/TextureCacheBase.h" @@ -98,28 +97,6 @@ CustomPipelineAction::CustomPipelineAction( m_pipeline_passes.resize(m_passes_config.size()); } -void CustomPipelineAction::OnDrawStarted(GraphicsModActionData::DrawStarted* draw_started) +void CustomPipelineAction::OnDrawStarted(GraphicsModActionData::DrawStarted*) { - if (!draw_started) [[unlikely]] - return; - - if (!draw_started->custom_pixel_shader) [[unlikely]] - return; - - if (m_pipeline_passes.empty()) [[unlikely]] - return; - - auto& loader = Core::System::GetInstance().GetCustomAssetLoader(); - - // For now assume a single pass - const auto& pass_config = m_passes_config[0]; - auto& pass = m_pipeline_passes[0]; - - pass.UpdatePixelData(loader, m_library, draw_started->texture_units, - pass_config.m_pixel_material_asset); - CustomPixelShader custom_pixel_shader; - custom_pixel_shader.custom_shader = pass.m_last_generated_shader_code.GetBuffer(); - custom_pixel_shader.material_uniform_block = pass.m_last_generated_material_code.GetBuffer(); - *draw_started->custom_pixel_shader = custom_pixel_shader; - *draw_started->material_uniform_buffer = pass.m_material_data; } |
