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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-08-22 02:18:40 +0200
committerGitHub <noreply@github.com>2023-08-22 02:18:40 +0200
commitdbe6a5f7e4caca71de9d9ba86916f82c0bc21683 (patch)
tree84fd8c6f664f1df62350f9d7b5aa9d110b6aee02 /Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp
parent3451cb1ca2583f9c2b02d0d216355047787c134b (diff)
parent55061216855af89f21eee1174fa81d927bc94991 (diff)
Merge pull request #11300 from iwubcode/custom-shaders
VideoCommon: add a graphics mod action that allows you to modify the game's base rendering
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp449
1 files changed, 449 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp
new file mode 100644
index 0000000000..b774324a58
--- /dev/null
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.cpp
@@ -0,0 +1,449 @@
+// Copyright 2022 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h"
+
+#include <algorithm>
+#include <array>
+
+#include <fmt/format.h>
+
+#include "Common/FileUtil.h"
+#include "Common/Logging/Log.h"
+#include "Common/StringUtil.h"
+#include "Core/System.h"
+
+#include "VideoCommon/AbstractGfx.h"
+#include "VideoCommon/Assets/CustomAssetLoader.h"
+#include "VideoCommon/Assets/DirectFilesystemAssetLibrary.h"
+#include "VideoCommon/ShaderGenCommon.h"
+#include "VideoCommon/TextureCacheBase.h"
+
+namespace
+{
+bool IsQualifier(std::string_view value)
+{
+ static std::array<std::string_view, 7> qualifiers = {"attribute", "const", "highp", "lowp",
+ "mediump", "uniform", "varying"};
+ return std::find(qualifiers.begin(), qualifiers.end(), value) != qualifiers.end();
+}
+
+bool IsBuiltInMacro(std::string_view value)
+{
+ static std::array<std::string_view, 5> built_in = {"__LINE__", "__FILE__", "__VERSION__",
+ "GL_core_profile", "GL_compatibility_profile"};
+ return std::find(built_in.begin(), built_in.end(), value) != built_in.end();
+}
+
+std::vector<std::string> GlobalConflicts(std::string_view source)
+{
+ std::string_view last_identifier = "";
+ std::vector<std::string> global_result;
+ u32 scope = 0;
+ for (u32 i = 0; i < source.size(); i++)
+ {
+ // If we're out of global scope, we don't care
+ // about any of the details
+ if (scope > 0)
+ {
+ if (source[i] == '{')
+ {
+ scope++;
+ }
+ else if (source[i] == '}')
+ {
+ scope--;
+ }
+ continue;
+ }
+
+ const auto parse_identifier = [&]() {
+ const u32 start = i;
+ for (; i < source.size(); i++)
+ {
+ if (!Common::IsAlpha(source[i]) && source[i] != '_' && !std::isdigit(source[i]))
+ break;
+ }
+ u32 end = i;
+ i--; // unwind
+ return source.substr(start, end - start);
+ };
+
+ if (Common::IsAlpha(source[i]) || source[i] == '_')
+ {
+ const std::string_view identifier = parse_identifier();
+ if (IsQualifier(identifier))
+ continue;
+ if (IsBuiltInMacro(identifier))
+ continue;
+ last_identifier = identifier;
+ }
+ else if (source[i] == '#')
+ {
+ const auto parse_until_end_of_preprocessor = [&]() {
+ bool continue_until_next_newline = false;
+ for (; i < source.size(); i++)
+ {
+ if (source[i] == '\n')
+ {
+ if (continue_until_next_newline)
+ continue_until_next_newline = false;
+ else
+ break;
+ }
+ else if (source[i] == '\\')
+ {
+ continue_until_next_newline = true;
+ }
+ }
+ };
+ i++;
+ const std::string_view identifier = parse_identifier();
+ if (identifier == "define")
+ {
+ i++;
+ // skip whitespace
+ while (source[i] == ' ')
+ {
+ i++;
+ }
+ global_result.push_back(std::string{parse_identifier()});
+ parse_until_end_of_preprocessor();
+ }
+ else
+ {
+ parse_until_end_of_preprocessor();
+ }
+ }
+ else if (source[i] == '{')
+ {
+ scope++;
+ }
+ else if (source[i] == '(')
+ {
+ // Unlikely the user will be using layouts but...
+ if (last_identifier == "layout")
+ continue;
+
+ // Since we handle equality, we can assume the identifier
+ // before '(' is a function definition
+ global_result.push_back(std::string{last_identifier});
+ }
+ else if (source[i] == '=')
+ {
+ global_result.push_back(std::string{last_identifier});
+ i++;
+ for (; i < source.size(); i++)
+ {
+ if (source[i] == ';')
+ break;
+ }
+ }
+ else if (source[i] == '/')
+ {
+ if ((i + 1) >= source.size())
+ continue;
+
+ if (source[i + 1] == '/')
+ {
+ // Go to end of line...
+ for (; i < source.size(); i++)
+ {
+ if (source[i] == '\n')
+ break;
+ }
+ }
+ else if (source[i + 1] == '*')
+ {
+ // Multiline, look for first '*/'
+ for (; i < source.size(); i++)
+ {
+ if (source[i] == '/' && source[i - 1] == '*')
+ break;
+ }
+ }
+ }
+ }
+
+ // Sort the conflicts from largest to smallest string
+ // this way we can ensure smaller strings that are a substring
+ // of the larger string are able to be replaced appropriately
+ std::sort(global_result.begin(), global_result.end(),
+ [](const std::string& first, const std::string& second) {
+ return first.size() > second.size();
+ });
+ return global_result;
+}
+
+void WriteDefines(ShaderCode* out, const std::vector<std::string>& texture_code_names,
+ u32 texture_unit)
+{
+ for (std::size_t i = 0; i < texture_code_names.size(); i++)
+ {
+ const auto& code_name = texture_code_names[i];
+ out->Write("#define {}_UNIT_{{0}} {}\n", code_name, texture_unit);
+ out->Write(
+ "#define {0}_COORD_{{0}} float3(data.texcoord[data.texmap_to_texcoord_index[{1}]].xy, "
+ "{2})\n",
+ code_name, texture_unit, i + 1);
+ }
+}
+
+} // namespace
+
+std::unique_ptr<CustomPipelineAction>
+CustomPipelineAction::Create(const picojson::value& json_data,
+ std::shared_ptr<VideoCommon::CustomAssetLibrary> library)
+{
+ std::vector<CustomPipelineAction::PipelinePassPassDescription> pipeline_passes;
+
+ const auto& passes_json = json_data.get("passes");
+ if (passes_json.is<picojson::array>())
+ {
+ for (const auto& passes_json_val : passes_json.get<picojson::array>())
+ {
+ CustomPipelineAction::PipelinePassPassDescription pipeline_pass;
+ if (!passes_json_val.is<picojson::object>())
+ {
+ ERROR_LOG_FMT(VIDEO,
+ "Failed to load custom pipeline action, 'passes' has an array value that "
+ "is not an object!");
+ return nullptr;
+ }
+
+ auto pass = passes_json_val.get<picojson::object>();
+ if (!pass.contains("pixel_material_asset"))
+ {
+ ERROR_LOG_FMT(VIDEO,
+ "Failed to load custom pipeline action, 'passes' value missing required "
+ "field 'pixel_material_asset'");
+ return nullptr;
+ }
+
+ auto pixel_material_asset_json = pass["pixel_material_asset"];
+ if (!pixel_material_asset_json.is<std::string>())
+ {
+ ERROR_LOG_FMT(VIDEO, "Failed to load custom pipeline action, 'passes' field "
+ "'pixel_material_asset' is not a string!");
+ return nullptr;
+ }
+ pipeline_pass.m_pixel_material_asset = pixel_material_asset_json.to_str();
+ pipeline_passes.push_back(std::move(pipeline_pass));
+ }
+ }
+
+ if (pipeline_passes.empty())
+ {
+ ERROR_LOG_FMT(VIDEO, "Failed to load custom pipeline action, must specify at least one pass");
+ return nullptr;
+ }
+
+ if (pipeline_passes.size() > 1)
+ {
+ ERROR_LOG_FMT(
+ VIDEO,
+ "Failed to load custom pipeline action, multiple passes are not currently supported");
+ return nullptr;
+ }
+
+ return std::make_unique<CustomPipelineAction>(std::move(library), std::move(pipeline_passes));
+}
+
+CustomPipelineAction::CustomPipelineAction(
+ std::shared_ptr<VideoCommon::CustomAssetLibrary> library,
+ std::vector<PipelinePassPassDescription> pass_descriptions)
+ : m_library(std::move(library)), m_passes_config(std::move(pass_descriptions))
+{
+ m_passes.resize(m_passes_config.size());
+}
+
+CustomPipelineAction::~CustomPipelineAction() = default;
+
+void CustomPipelineAction::OnDrawStarted(GraphicsModActionData::DrawStarted* draw_started)
+{
+ if (!draw_started) [[unlikely]]
+ return;
+
+ if (!draw_started->custom_pixel_shader) [[unlikely]]
+ return;
+
+ if (!m_valid)
+ return;
+
+ if (m_passes.empty()) [[unlikely]]
+ return;
+
+ // For now assume a single pass
+ auto& pass = m_passes[0];
+
+ if (!pass.m_pixel_shader.m_asset) [[unlikely]]
+ return;
+
+ const auto shader_data = pass.m_pixel_shader.m_asset->GetData();
+ if (shader_data)
+ {
+ if (pass.m_pixel_shader.m_asset->GetLastLoadedTime() > pass.m_pixel_shader.m_cached_write_time)
+ {
+ const auto material = pass.m_pixel_material.m_asset->GetData();
+ if (!material)
+ return;
+
+ pass.m_pixel_shader.m_cached_write_time = pass.m_pixel_shader.m_asset->GetLastLoadedTime();
+
+ for (const auto& prop : material->properties)
+ {
+ if (!shader_data->m_properties.contains(prop.m_code_name))
+ {
+ ERROR_LOG_FMT(VIDEO,
+ "Custom pipeline has material asset '{}' that has property '{}'"
+ "that is not on shader asset '{}'",
+ pass.m_pixel_material.m_asset->GetAssetId(), prop.m_code_name,
+ pass.m_pixel_shader.m_asset->GetAssetId());
+ return;
+ }
+ }
+
+ // Calculate shader details
+ std::string color_shader_data =
+ ReplaceAll(shader_data->m_shader_source, "custom_main", CUSTOM_PIXELSHADER_COLOR_FUNC);
+ const auto global_conflicts = GlobalConflicts(color_shader_data);
+ color_shader_data = ReplaceAll(color_shader_data, "\r\n", "\n");
+ color_shader_data = ReplaceAll(color_shader_data, "{", "{{");
+ color_shader_data = ReplaceAll(color_shader_data, "}", "}}");
+ // First replace global conflicts with dummy strings
+ // This avoids the problem where a shorter word
+ // is in a longer word, ex two functions: 'execute' and 'execute_fast'
+ for (std::size_t i = 0; i < global_conflicts.size(); i++)
+ {
+ const std::string& identifier = global_conflicts[i];
+ color_shader_data =
+ ReplaceAll(color_shader_data, identifier, fmt::format("_{0}_DOLPHIN_TEMP_{0}_", i));
+ }
+ // Now replace the temporaries with the actual value
+ for (std::size_t i = 0; i < global_conflicts.size(); i++)
+ {
+ const std::string& identifier = global_conflicts[i];
+ color_shader_data = ReplaceAll(color_shader_data, fmt::format("_{0}_DOLPHIN_TEMP_{0}_", i),
+ fmt::format("{}_{{0}}", identifier));
+ }
+
+ for (const auto& texture_code_name : m_texture_code_names)
+ {
+ color_shader_data =
+ ReplaceAll(color_shader_data, fmt::format("{}_COORD", texture_code_name),
+ fmt::format("{}_COORD_{{0}}", texture_code_name));
+ color_shader_data = ReplaceAll(color_shader_data, fmt::format("{}_UNIT", texture_code_name),
+ fmt::format("{}_UNIT_{{0}}", texture_code_name));
+ }
+
+ m_last_generated_shader_code = ShaderCode{};
+ WriteDefines(&m_last_generated_shader_code, m_texture_code_names, draw_started->texture_unit);
+ m_last_generated_shader_code.Write("{}", color_shader_data);
+ }
+ CustomPixelShader custom_pixel_shader;
+ custom_pixel_shader.custom_shader = m_last_generated_shader_code.GetBuffer();
+ *draw_started->custom_pixel_shader = custom_pixel_shader;
+ }
+}
+
+void CustomPipelineAction::OnTextureCreate(GraphicsModActionData::TextureCreate* create)
+{
+ if (!create->custom_textures) [[unlikely]]
+ return;
+
+ if (!create->additional_dependencies) [[unlikely]]
+ return;
+
+ if (m_passes_config.empty()) [[unlikely]]
+ return;
+
+ if (m_passes.empty()) [[unlikely]]
+ return;
+
+ m_valid = true;
+ auto& loader = Core::System::GetInstance().GetCustomAssetLoader();
+
+ // For now assume a single pass
+ const auto& pass_config = m_passes_config[0];
+ auto& pass = m_passes[0];
+
+ if (!pass.m_pixel_material.m_asset)
+ {
+ pass.m_pixel_material.m_asset =
+ loader.LoadMaterial(pass_config.m_pixel_material_asset, m_library);
+ pass.m_pixel_material.m_cached_write_time = pass.m_pixel_material.m_asset->GetLastLoadedTime();
+ }
+ create->additional_dependencies->push_back(VideoCommon::CachedAsset<VideoCommon::CustomAsset>{
+ pass.m_pixel_material.m_asset, pass.m_pixel_material.m_asset->GetLastLoadedTime()});
+
+ const auto material_data = pass.m_pixel_material.m_asset->GetData();
+ if (!material_data)
+ return;
+
+ if (!pass.m_pixel_shader.m_asset || pass.m_pixel_material.m_asset->GetLastLoadedTime() >
+ pass.m_pixel_material.m_cached_write_time)
+ {
+ pass.m_pixel_shader.m_asset = loader.LoadPixelShader(material_data->shader_asset, m_library);
+ // Note: the asset timestamp will be updated in the draw command
+ }
+ create->additional_dependencies->push_back(VideoCommon::CachedAsset<VideoCommon::CustomAsset>{
+ pass.m_pixel_shader.m_asset, pass.m_pixel_shader.m_asset->GetLastLoadedTime()});
+
+ m_texture_code_names.clear();
+ std::vector<VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>> game_assets;
+ for (const auto& property : material_data->properties)
+ {
+ if (property.m_type == VideoCommon::MaterialProperty::Type::Type_TextureAsset)
+ {
+ if (property.m_value)
+ {
+ if (auto* value = std::get_if<std::string>(&*property.m_value))
+ {
+ auto asset = loader.LoadGameTexture(*value, m_library);
+ if (asset)
+ {
+ const auto loaded_time = asset->GetLastLoadedTime();
+ game_assets.push_back(VideoCommon::CachedAsset<VideoCommon::GameTextureAsset>{
+ std::move(asset), loaded_time});
+ m_texture_code_names.push_back(property.m_code_name);
+ }
+ }
+ }
+ }
+ }
+ // Note: we swap here instead of doing a clear + append of the member
+ // variable so that any loaded assets from previous iterations
+ // won't be let go
+ std::swap(pass.m_game_textures, game_assets);
+
+ for (auto& game_texture : pass.m_game_textures)
+ {
+ if (game_texture.m_asset)
+ {
+ auto data = game_texture.m_asset->GetData();
+ if (data)
+ {
+ if (create->texture_width != data->m_levels[0].width ||
+ create->texture_height != data->m_levels[0].height)
+ {
+ ERROR_LOG_FMT(VIDEO,
+ "Custom pipeline for texture '{}' has asset '{}' that does not match "
+ "the width/height of the texture loaded. Texture {}x{} vs asset {}x{}",
+ create->texture_name, game_texture.m_asset->GetAssetId(),
+ create->texture_width, create->texture_height, data->m_levels[0].width,
+ data->m_levels[0].height);
+ m_valid = false;
+ }
+ }
+ else
+ {
+ m_valid = false;
+ }
+ }
+ }
+
+ // TODO: compare game textures and shader requirements
+
+ create->custom_textures->insert(create->custom_textures->end(), pass.m_game_textures.begin(),
+ pass.m_game_textures.end());
+}