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authorMartino Fontana <tinozzo123@gmail.com>2026-04-06 11:37:26 +0200
committerMartino Fontana <tinozzo123@gmail.com>2026-04-17 12:39:46 +0200
commit95dec132030e72b74da6bc46966e4fe5e4e239c0 (patch)
treef4340655ebc036425e69048651ee49dec16ddc12 /Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp
parent33f62b0f9f36a3dfccc3ecfc13358899d0cc8036 (diff)
Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp32
1 files changed, 18 insertions, 14 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp
index 54b0d786f2..91d4082348 100644
--- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp
@@ -3,6 +3,8 @@
#include "VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.h"
+#include <utility>
+
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoEvents.h"
@@ -100,11 +102,11 @@ void CustomShaderCache::AsyncCreatePipeline(const VideoCommon::GXPipelineUid& ui
class PipelineWorkItem final : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
- PipelineWorkItem(CustomShaderCache* shader_cache, const VideoCommon::GXPipelineUid& uid,
- const CustomShaderInstance& custom_shaders, PipelineIterator iterator,
- const AbstractPipelineConfig& pipeline_config)
- : m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), m_config(pipeline_config),
- m_custom_shaders(custom_shaders)
+ PipelineWorkItem(CustomShaderCache* shader_cache, VideoCommon::GXPipelineUid uid,
+ CustomShaderInstance custom_shaders, PipelineIterator iterator,
+ AbstractPipelineConfig pipeline_config)
+ : m_shader_cache(shader_cache), m_uid(std::move(uid)), m_iterator(iterator),
+ m_config(std::move(pipeline_config)), m_custom_shaders(std::move(custom_shaders))
{
SetStagesReady();
}
@@ -184,11 +186,11 @@ void CustomShaderCache::AsyncCreatePipeline(const VideoCommon::GXUberPipelineUid
class PipelineWorkItem final : public VideoCommon::AsyncShaderCompiler::WorkItem
{
public:
- PipelineWorkItem(CustomShaderCache* shader_cache, const VideoCommon::GXUberPipelineUid& uid,
- const CustomShaderInstance& custom_shaders, UberPipelineIterator iterator,
- const AbstractPipelineConfig& pipeline_config)
- : m_shader_cache(shader_cache), m_uid(uid), m_iterator(iterator), m_config(pipeline_config),
- m_custom_shaders(custom_shaders)
+ PipelineWorkItem(CustomShaderCache* shader_cache, VideoCommon::GXUberPipelineUid uid,
+ CustomShaderInstance custom_shaders, UberPipelineIterator iterator,
+ AbstractPipelineConfig pipeline_config)
+ : m_shader_cache(shader_cache), m_uid(std::move(uid)), m_iterator(iterator),
+ m_config(std::move(pipeline_config)), m_custom_shaders(std::move(custom_shaders))
{
SetStagesReady();
}
@@ -281,8 +283,9 @@ void CustomShaderCache::QueuePixelShaderCompile(const PixelShaderUid& uid,
{
public:
PixelShaderWorkItem(CustomShaderCache* shader_cache, const PixelShaderUid& uid,
- const CustomShaderInstance& custom_shaders, PixelShaderIterator iter)
- : m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(custom_shaders), m_iter(iter)
+ CustomShaderInstance custom_shaders, PixelShaderIterator iter)
+ : m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(std::move(custom_shaders)),
+ m_iter(iter)
{
}
@@ -319,8 +322,9 @@ void CustomShaderCache::QueuePixelShaderCompile(const UberShader::PixelShaderUid
{
public:
PixelShaderWorkItem(CustomShaderCache* shader_cache, const UberShader::PixelShaderUid& uid,
- const CustomShaderInstance& custom_shaders, UberPixelShaderIterator iter)
- : m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(custom_shaders), m_iter(iter)
+ CustomShaderInstance custom_shaders, UberPixelShaderIterator iter)
+ : m_shader_cache(shader_cache), m_uid(uid), m_custom_shaders(std::move(custom_shaders)),
+ m_iter(iter)
{
}