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authorLioncash <mai.iam2048@gmail.com>2023-12-11 11:04:26 -0500
committerLioncash <mai.iam2048@gmail.com>2023-12-11 11:09:18 -0500
commit2ca80adeb223bec7f7ce266d4c37d9e733a50899 (patch)
tree8b2f8d7a8e4df1f10f8ed9f9aa1c23cb6e5e9e98 /Source/Core/VideoCommon/GraphicsModSystem/Runtime/FBInfo.cpp
parentd84ed054ee7fcaa9f9d1abbd5db0f10aed659092 (diff)
GameFileCache: Pass std::function by reference rather than by value
std::function is internally allowed to allocate, and these functions aren't being stored anywhere (only called), so we can freely get rid of some minor overhead here by passing by reference. This change also creates aliases for the functions, so that there isn't a lot of visual noise when reading the function signatures.
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