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authorTillmann Karras <tilkax@gmail.com>2024-10-05 07:50:32 +0100
committerTillmann Karras <tilkax@gmail.com>2024-10-15 18:54:41 +0100
commit37ebb13ece712d6f129bbceb73d9ec99028beaef (patch)
treead59a10a7901ef8a211c81663f555a0aeb6e37c6 /Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModAction.h
parent07605bf67c6815510688ebf3e71583624c3bfab0 (diff)
DSPHLE/AXWii: fix wiimote audio in multiple games
Three bugs specific to older Wii games: - The size difference between high-pass and biquad filter was not accounted for, causing wiimote related fields to be corrupted. - Wiimote sample buffer pointers were advanced by 32 samples per millisecond instead of 6 samples. Usually hidden by the first bug. - PB updates on Wii were being byte-swapped twice, but I've not actually found any Wii games that make use of PB updates. This fixes wiimote audio in at least the following games: - Excite Truck - Ice Age 2: The Meltdown - Kororinpa: Marble Mania - Rapala Tournament Fishing - Shrek the Third - Super Monkey Ball: Banana Blitz - Tiger Woods PGA Tour 07 - WarioWare: Smooth Moves (issue 11725) - Wing Island
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