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authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-08-22 02:18:40 +0200
committerGitHub <noreply@github.com>2023-08-22 02:18:40 +0200
commitdbe6a5f7e4caca71de9d9ba86916f82c0bc21683 (patch)
tree84fd8c6f664f1df62350f9d7b5aa9d110b6aee02 /Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h
parent3451cb1ca2583f9c2b02d0d216355047787c134b (diff)
parent55061216855af89f21eee1174fa81d927bc94991 (diff)
Merge pull request #11300 from iwubcode/custom-shaders
VideoCommon: add a graphics mod action that allows you to modify the game's base rendering
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h')
-rw-r--r--Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h
index 2b1408dcc9..a9efb6a0dd 100644
--- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h
@@ -3,18 +3,23 @@
#pragma once
+#include <array>
+#include <optional>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/Matrix.h"
#include "VideoCommon/Assets/TextureAsset.h"
+#include "VideoCommon/PixelShaderGen.h"
namespace GraphicsModActionData
{
struct DrawStarted
{
+ u32 texture_unit;
bool* skip;
+ std::optional<CustomPixelShader>* custom_pixel_shader;
};
struct EFB