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authorPokechu22 <Pokechu022@gmail.com>2022-08-28 12:16:08 -0700
committerPokechu22 <Pokechu022@gmail.com>2022-08-28 12:19:36 -0700
commite04d23e086354263fea9a1dade3de1c7d81f50f9 (patch)
treea0c67de6d85969a8f9515e762d023c424b48867e /Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp
parentb6ac63dc4767512aa53183fae3fa310883302260 (diff)
SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
The masking was incorrect. This affects the main menu of The Last Avatar, though that menu also relies on copy filter functionality that is not correctly handled in the software renderer so the difference is not obvious; that game shuffles textures across all indices for some reason, so this issue would presumably result in subtle flickering.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp')
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