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| author | Tillmann Karras <tilkax@gmail.com> | 2024-10-05 07:50:32 +0100 |
|---|---|---|
| committer | Tillmann Karras <tilkax@gmail.com> | 2024-10-15 18:54:41 +0100 |
| commit | 37ebb13ece712d6f129bbceb73d9ec99028beaef (patch) | |
| tree | ad59a10a7901ef8a211c81663f555a0aeb6e37c6 /Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h | |
| parent | 07605bf67c6815510688ebf3e71583624c3bfab0 (diff) | |
DSPHLE/AXWii: fix wiimote audio in multiple games
Three bugs specific to older Wii games:
- The size difference between high-pass and biquad filter was not
accounted for, causing wiimote related fields to be corrupted.
- Wiimote sample buffer pointers were advanced by 32 samples per
millisecond instead of 6 samples. Usually hidden by the first bug.
- PB updates on Wii were being byte-swapped twice, but I've not actually
found any Wii games that make use of PB updates.
This fixes wiimote audio in at least the following games:
- Excite Truck
- Ice Age 2: The Meltdown
- Kororinpa: Marble Mania
- Rapala Tournament Fishing
- Shrek the Third
- Super Monkey Ball: Banana Blitz
- Tiger Woods PGA Tour 07
- WarioWare: Smooth Moves (issue 11725)
- Wing Island
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.h')
0 files changed, 0 insertions, 0 deletions
