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authoriwubcode <iwubcode@users.noreply.github.com>2025-11-17 18:32:47 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2026-03-26 20:13:16 -0500
commit2d8f9558515df4f5fccee9be9e659e40b710e164 (patch)
treeee1a567a9fde92f10749435d05c9a39d4d1c30b3 /Source/Core/VideoCommon/GraphicsModSystem
parent6ba2d2e081c991835892acd912c00c5ea39902a0 (diff)
VideoCommon: enhance 'CustomResourceManager' for post processing
This expands the interface of 'CustomResourceManager' to get a Material for post processing a frame buffer (currently EFB). The flow is similar to the normal draw material but distinguishes itself by not needing a UID. The full shader is much simpler than the draw shader and is currently put inline with the shader resource.
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem')
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