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| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-11-20 22:12:09 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-11-21 01:17:45 -0600 |
| commit | 75c66e35c68a791ab5415b1a120cc07321ad2e79 (patch) | |
| tree | f58970ede05f51deb2d0bca5a667e95ff49ed2a8 /Source/Core/VideoCommon/GraphicsModSystem | |
| parent | 4f30aaf1ca1ba410904422e55e2a14012ce8163e (diff) | |
VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp index a3c98ee9d7..0c4cf43227 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp @@ -24,10 +24,16 @@ CustomShaderCache::CustomShaderCache() CustomShaderCache::~CustomShaderCache() { if (m_async_shader_compiler) + { m_async_shader_compiler->StopWorkerThreads(); + m_async_shader_compiler->ClearAllWork(); + } if (m_async_uber_shader_compiler) + { m_async_uber_shader_compiler->StopWorkerThreads(); + m_async_uber_shader_compiler->ClearAllWork(); + } } void CustomShaderCache::RetrieveAsyncShaders() |
