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| author | JMC47 <JMC4789@gmail.com> | 2025-03-23 15:21:48 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-03-23 15:21:48 -0400 |
| commit | cef4d8fb761aeb38137d29e8348330c7df03e54f (patch) | |
| tree | 204f1f85deca0fd4199b9cfd81dd5f9296434d73 /Source/Core/VideoCommon/GraphicsModSystem | |
| parent | f50d2ee86c5e7530887e8e78b6611c01ccb7bbc8 (diff) | |
| parent | 8e253518e6f8b918dffe7361faf897c16eabc6d3 (diff) | |
Merge pull request #13432 from iwubcode/custom_pixel_fragment
VideoCommon: move to a 'process_fragment()' function to simplify custom shaders
Diffstat (limited to 'Source/Core/VideoCommon/GraphicsModSystem')
| -rw-r--r-- | Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp index cff6e7b6a6..56f8ec1b3b 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp @@ -346,8 +346,8 @@ std::unique_ptr<AbstractShader> CustomShaderCache::CompilePixelShader(const PixelShaderUid& uid, const CustomShaderInstance& custom_shaders) const { - const ShaderCode source_code = GeneratePixelShaderCode( - m_api_type, m_host_config, uid.GetUidData(), custom_shaders.pixel_contents); + const ShaderCode source_code = + GeneratePixelShaderCode(m_api_type, m_host_config, uid.GetUidData(), {}); return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), "Custom Pixel Shader"); } @@ -356,8 +356,7 @@ std::unique_ptr<AbstractShader> CustomShaderCache::CompilePixelShader(const UberShader::PixelShaderUid& uid, const CustomShaderInstance& custom_shaders) const { - const ShaderCode source_code = - GenPixelShader(m_api_type, m_host_config, uid.GetUidData(), custom_shaders.pixel_contents); + const ShaderCode source_code = GenPixelShader(m_api_type, m_host_config, uid.GetUidData()); return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(), "Custom Uber Pixel Shader"); } |
