diff options
| author | Stenzek <stenzek@gmail.com> | 2017-04-17 00:24:16 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-04-29 13:46:43 +1000 |
| commit | 8761c8244d3c58b083a75b96f6153d0a3aff13b8 (patch) | |
| tree | 2b51ccea17630cf98c9135b489e876022e57d830 /Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp | |
| parent | c53a60f3c3814f30c2f8c345d157453777bb007f (diff) | |
HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
Diffstat (limited to 'Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp | 188 |
1 files changed, 158 insertions, 30 deletions
diff --git a/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp index d7e32443a9..8abdffdd0b 100644 --- a/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp +++ b/Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp @@ -8,6 +8,7 @@ #include <cstdint> #include <cstring> #include "Common/Align.h" +#include "Common/FileUtil.h" #include "VideoCommon/VideoConfig.h" namespace @@ -153,19 +154,49 @@ static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mis } // namespace -bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer) +struct DDSLoadInfo { - u32 magic; - std::memcpy(&magic, buffer.data(), sizeof(magic)); + u32 block_size = 1; + u32 bytes_per_block = 4; + u32 width = 0; + u32 height = 0; + u32 mip_count = 0; + HostTextureFormat format = HostTextureFormat::RGBA8; + size_t first_mip_offset = 0; + size_t first_mip_size = 0; + u32 first_mip_row_length = 0; +}; + +static u32 GetBlockCount(u32 extent, u32 block_size) +{ + return std::max(Common::AlignUp(extent, block_size) / block_size, 1u); +} +static u32 CalculateMipCount(u32 width, u32 height) +{ + u32 mip_width = std::max(width / 2, 1u); + u32 mip_height = std::max(height / 2, 1u); + u32 mip_count = 1; + while (mip_width > 1 || mip_height > 1) + { + mip_width = std::max(mip_width / 2, 1u); + mip_height = std::max(mip_height / 2, 1u); + mip_count++; + } + + return mip_count; +} + +static bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info) +{ // Exit as early as possible for non-DDS textures, since all extensions are currently // passed through this function. - if (magic != DDS_MAGIC) + u32 magic; + if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC) return false; DDS_HEADER header; - std::memcpy(&header, &buffer[sizeof(magic)], sizeof(header)); - if (header.dwSize < sizeof(header)) + if (!file.ReadBytes(&header, sizeof(header)) || header.dwSize < sizeof(header)) return false; // Required fields. @@ -177,34 +208,51 @@ bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer) return false; // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE. - level.width = header.dwWidth; - level.height = header.dwHeight; + info->width = header.dwWidth; + info->height = header.dwHeight; + if (info->width == 0 || info->height == 0) + return false; + + // Check for mip levels. + if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP) + { + // Miplevels = 0 means full mip chain? + // Some files may specify a number too large here, which doesn't play well with the backends. + info->mip_count = header.dwMipMapCount; + if (info->mip_count != 0) + info->mip_count = std::min(info->mip_count, CalculateMipCount(info->width, info->height)); + else + info->mip_count = CalculateMipCount(info->width, info->height); + } + else + { + info->mip_count = 1; + } // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader. // In the future, this could be extended, but these isn't much benefit in doing so currently. // TODO: DX10 extension header handling. - u32 block_size = 1; - u32 bytes_per_block = 4; + // TODO: Support RGBA8 and friends. bool needs_s3tc = false; if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1')) { - level.format = HostTextureFormat::DXT1; - block_size = 4; - bytes_per_block = 8; + info->format = HostTextureFormat::DXT1; + info->block_size = 4; + info->bytes_per_block = 8; needs_s3tc = true; } else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3')) { - level.format = HostTextureFormat::DXT3; - block_size = 4; - bytes_per_block = 16; + info->format = HostTextureFormat::DXT3; + info->block_size = 4; + info->bytes_per_block = 16; needs_s3tc = true; } else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5')) { - level.format = HostTextureFormat::DXT5; - block_size = 4; - bytes_per_block = 16; + info->format = HostTextureFormat::DXT5; + info->block_size = 4; + info->bytes_per_block = 16; needs_s3tc = true; } else @@ -219,8 +267,8 @@ bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer) return false; // Mip levels smaller than the block size are padded to multiples of the block size. - u32 blocks_wide = std::max(level.width / block_size, 1u); - u32 blocks_high = std::max(level.height / block_size, 1u); + u32 blocks_wide = GetBlockCount(info->width, info->block_size); + u32 blocks_high = GetBlockCount(info->height, info->block_size); // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be @@ -228,30 +276,110 @@ bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer) if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE) { // Convert pitch (in bytes) to texels/row length. - if (header.dwPitchOrLinearSize < bytes_per_block) + if (header.dwPitchOrLinearSize < info->bytes_per_block) { // Likely a corrupted or invalid file. return false; } - level.row_length = std::max(header.dwPitchOrLinearSize / bytes_per_block, 1u) * block_size; - level.data_size = static_cast<size_t>(level.row_length / block_size) * block_size * blocks_high; + info->first_mip_row_length = + std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size; + info->first_mip_size = static_cast<size_t>(info->first_mip_row_length / info->block_size) * + info->block_size * blocks_high; } else { // Assume no padding between rows of blocks. - level.row_length = blocks_wide * block_size; - level.data_size = blocks_wide * static_cast<size_t>(bytes_per_block) * blocks_high; + info->first_mip_row_length = blocks_wide * info->block_size; + info->first_mip_size = blocks_wide * static_cast<size_t>(info->bytes_per_block) * blocks_high; } // Check for truncated or corrupted files. - size_t data_offset = sizeof(magic) + sizeof(DDS_HEADER); - if ((data_offset + level.data_size) > buffer.size()) + info->first_mip_offset = sizeof(magic) + sizeof(DDS_HEADER); + if (info->first_mip_offset >= file.GetSize()) return false; + return true; +} + +static bool ReadMipLevel(HiresTexture::Level& level, File::IOFile& file, u32 width, u32 height, + HostTextureFormat format, u32 row_length, size_t size) +{ // Copy to the final storage location. The deallocator here is simple, nothing extra is // needed, compared to the SOIL-based loader. - level.data = ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; }); - std::memcpy(level.data.get(), &buffer[data_offset], level.data_size); + level.width = width; + level.height = height; + level.format = format; + level.row_length = row_length; + level.data_size = size; + level.data = + HiresTexture::ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; }); + if (!file.ReadBytes(level.data.get(), level.data_size)) + { + level.data.reset(); + return false; + } + return true; } + +bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename) +{ + File::IOFile file; + file.Open(filename, "rb"); + if (!file.IsOpen()) + return false; + + DDSLoadInfo info; + if (!ParseDDSHeader(file, &info)) + return false; + + // Read first mip level, as it may have a custom pitch. + Level first_level; + if (!file.Seek(info.first_mip_offset, SEEK_SET) || + !ReadMipLevel(first_level, file, info.width, info.height, info.format, + info.first_mip_row_length, info.first_mip_size)) + { + return false; + } + + tex->m_levels.push_back(std::move(first_level)); + + // Read in any remaining mip levels in the file. + // If the .dds file does not contain a full mip chain, we'll fall back to the old path. + u32 mip_width = std::max(info.width / 2, 1u); + u32 mip_height = std::max(info.height / 2, 1u); + for (u32 i = 1; i < info.mip_count; i++) + { + // Pitch can't be specified with each mip level, so we have to calculate it ourselves. + u32 blocks_wide = GetBlockCount(mip_width, info.block_size); + u32 blocks_high = GetBlockCount(mip_height, info.block_size); + u32 mip_row_length = blocks_wide * info.block_size; + size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high; + Level level; + if (!ReadMipLevel(level, file, mip_width, mip_height, info.format, mip_row_length, mip_size)) + break; + + tex->m_levels.push_back(std::move(level)); + mip_width = std::max(mip_width / 2, 1u); + mip_height = std::max(mip_height / 2, 1u); + } + + return true; +} + +bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename) +{ + // Only loading a single mip level. + File::IOFile file; + file.Open(filename, "rb"); + if (!file.IsOpen()) + return false; + + DDSLoadInfo info; + if (!ParseDDSHeader(file, &info)) + return false; + + return ReadMipLevel(level, file, info.width, info.height, info.format, info.first_mip_row_length, + info.first_mip_size); +} |
