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authordegasus <wickmarkus@web.de>2014-01-16 14:30:17 +0100
committerdegasus <wickmarkus@web.de>2014-01-17 16:34:53 +0100
commit304adc6e0ddef6411739d0fb577a63108a362c6a (patch)
treef6f54f75fe8a676933b7af48f2de0af1e7b6e115 /Source/Core/VideoCommon/IndexGenerator.cpp
parent1d6425bd5e580c396cc8f25f14207a4e97e92572 (diff)
IndexGenerator: inline all variables
As we do lots of writes to *Iptr, the compiler isn't allowed to cache any shared variable (neither index nor Iptr itself). This commit inlines Iptr + index into the index generator functions, so the compiler know that they are const.
Diffstat (limited to 'Source/Core/VideoCommon/IndexGenerator.cpp')
-rw-r--r--Source/Core/VideoCommon/IndexGenerator.cpp52
1 files changed, 30 insertions, 22 deletions
diff --git a/Source/Core/VideoCommon/IndexGenerator.cpp b/Source/Core/VideoCommon/IndexGenerator.cpp
index 884db29aee..0789ec1e1a 100644
--- a/Source/Core/VideoCommon/IndexGenerator.cpp
+++ b/Source/Core/VideoCommon/IndexGenerator.cpp
@@ -9,13 +9,13 @@
#include "IndexGenerator.h"
//Init
-u16 *IndexGenerator::Iptr;
+u16 *IndexGenerator::index_buffer_current;
u16 *IndexGenerator::BASEIptr;
-u32 IndexGenerator::index;
+u32 IndexGenerator::base_index;
static const u16 s_primitive_restart = -1;
-static void (*primitive_table[8])(u32);
+static u16* (*primitive_table[8])(u16*, u32, u32);
void IndexGenerator::Init()
{
@@ -41,36 +41,38 @@ void IndexGenerator::Init()
void IndexGenerator::Start(u16* Indexptr)
{
- Iptr = Indexptr;
+ index_buffer_current = Indexptr;
BASEIptr = Indexptr;
- index = 0;
+ base_index = 0;
}
void IndexGenerator::AddIndices(int primitive, u32 numVerts)
{
- primitive_table[primitive](numVerts);
- index += numVerts;
+ index_buffer_current = primitive_table[primitive](index_buffer_current, numVerts, base_index);
+ base_index += numVerts;
}
// Triangles
-template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
+template <bool pr> __forceinline u16* IndexGenerator::WriteTriangle(u16 *Iptr, u32 index1, u32 index2, u32 index3)
{
*Iptr++ = index1;
*Iptr++ = index2;
*Iptr++ = index3;
if(pr)
*Iptr++ = s_primitive_restart;
+ return Iptr;
}
-template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
+template <bool pr> u16* IndexGenerator::AddList(u16 *Iptr, u32 const numVerts, u32 index)
{
for (u32 i = 2; i < numVerts; i+=3)
{
- WriteTriangle<pr>(index + i - 2, index + i - 1, index + i);
+ Iptr = WriteTriangle<pr>(Iptr, index + i - 2, index + i - 1, index + i);
}
+ return Iptr;
}
-template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
+template <bool pr> u16* IndexGenerator::AddStrip(u16 *Iptr, u32 const numVerts, u32 index)
{
if(pr)
{
@@ -86,7 +88,7 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
bool wind = false;
for (u32 i = 2; i < numVerts; ++i)
{
- WriteTriangle<pr>(
+ Iptr = WriteTriangle<pr>(Iptr,
index + i - 2,
index + i - !wind,
index + i - wind);
@@ -94,6 +96,7 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
wind ^= true;
}
}
+ return Iptr;
}
/**
@@ -115,7 +118,7 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
* so we use 6 indices for 3 triangles
*/
-template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
+template <bool pr> u16* IndexGenerator::AddFan(u16 *Iptr, u32 numVerts, u32 index)
{
u32 i = 2;
@@ -143,8 +146,9 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
for (; i < numVerts; ++i)
{
- WriteTriangle<pr>(index, index + i - 1, index + i);
+ Iptr = WriteTriangle<pr>(Iptr, index, index + i - 1, index + i);
}
+ return Iptr;
}
/*
@@ -164,7 +168,7 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
* A simple triangle has to be rendered for three vertices.
* ZWW do this for sun rays
*/
-template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
+template <bool pr> u16* IndexGenerator::AddQuads(u16 *Iptr, u32 numVerts, u32 index)
{
u32 i = 3;
for (; i < numVerts; i+=4)
@@ -179,52 +183,56 @@ template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
}
else
{
- WriteTriangle<pr>(index + i - 3, index + i - 2, index + i - 1);
- WriteTriangle<pr>(index + i - 3, index + i - 1, index + i - 0);
+ Iptr = WriteTriangle<pr>(Iptr, index + i - 3, index + i - 2, index + i - 1);
+ Iptr = WriteTriangle<pr>(Iptr, index + i - 3, index + i - 1, index + i - 0);
}
}
// three vertices remaining, so render a triangle
if(i == numVerts)
{
- WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
+ Iptr = WriteTriangle<pr>(Iptr, index+numVerts-3, index+numVerts-2, index+numVerts-1);
}
+ return Iptr;
}
// Lines
-void IndexGenerator::AddLineList(u32 numVerts)
+u16* IndexGenerator::AddLineList(u16 *Iptr, u32 numVerts, u32 index)
{
for (u32 i = 1; i < numVerts; i+=2)
{
*Iptr++ = index + i - 1;
*Iptr++ = index + i;
}
+ return Iptr;
}
// shouldn't be used as strips as LineLists are much more common
// so converting them to lists
-void IndexGenerator::AddLineStrip(u32 numVerts)
+u16* IndexGenerator::AddLineStrip(u16 *Iptr, u32 numVerts, u32 index)
{
for (u32 i = 1; i < numVerts; ++i)
{
*Iptr++ = index + i - 1;
*Iptr++ = index + i;
}
+ return Iptr;
}
// Points
-void IndexGenerator::AddPoints(u32 numVerts)
+u16* IndexGenerator::AddPoints(u16 *Iptr, u32 numVerts, u32 index)
{
for (u32 i = 0; i != numVerts; ++i)
{
*Iptr++ = index + i;
}
+ return Iptr;
}
u32 IndexGenerator::GetRemainingIndices()
{
u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11)
- return max_index - index;
+ return max_index - base_index;
}