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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-08-22 01:01:03 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-08-22 01:01:03 -0500 |
| commit | 3242e1a6175f9b8d9138dc3ff140604191f7de83 (patch) | |
| tree | e4053a5e33a1894822e6e1b4edc6de1147575a50 /Source/Core/VideoCommon/IndexGenerator.cpp | |
| parent | c325c310d68dcc5297d32c0bdc6f851d03cdcba5 (diff) | |
Fix the shader overrunning our max shader size.
The Star Wars games really push the hardware to its limits, which can cause the shaders that are produced to be 18kb or more.
Double our maximum shader size to compensate.
Fixes issue #8860
Diffstat (limited to 'Source/Core/VideoCommon/IndexGenerator.cpp')
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