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authorAnthony <Helios747@users.noreply.github.com>2017-11-21 20:17:18 -0800
committerGitHub <noreply@github.com>2017-11-21 20:17:18 -0800
commit066471be076994ea8538d13e8d6979609193a2de (patch)
tree6be0e38fd495292ee5f5d63471732164254cccac /Source/Core/VideoCommon/LightingShaderGen.cpp
parentf2f50d4fe5e0f97d36d6d132f40516ad6174601f (diff)
parentefb97598629b96378edd783af82936185d8a99ce (diff)
Merge pull request #4601 from stenzek/celdamage-lighting
ShaderGen: Always calculate lighting for both color channels
Diffstat (limited to 'Source/Core/VideoCommon/LightingShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/LightingShaderGen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp
index b5556214f0..4139018552 100644
--- a/Source/Core/VideoCommon/LightingShaderGen.cpp
+++ b/Source/Core/VideoCommon/LightingShaderGen.cpp
@@ -79,9 +79,9 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d
// inColorName is color in vs and colors_ in ps
// dest is o.colors_ in vs and colors_ in ps
void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, int components,
- u32 numColorChans, const char* inColorName, const char* dest)
+ const char* inColorName, const char* dest)
{
- for (unsigned int j = 0; j < numColorChans; j++)
+ for (unsigned int j = 0; j < NUM_XF_COLOR_CHANNELS; j++)
{
object.Write("{\n");
@@ -185,7 +185,7 @@ void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_d
void GetLightingShaderUid(LightingUidData& uid_data)
{
- for (unsigned int j = 0; j < xfmem.numChan.numColorChans; j++)
+ for (unsigned int j = 0; j < NUM_XF_COLOR_CHANNELS; j++)
{
uid_data.matsource |= xfmem.color[j].matsource << j;
uid_data.matsource |= xfmem.alpha[j].matsource << (j + 2);