summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/LightingShaderGen.cpp
diff options
context:
space:
mode:
authordegasus <wickmarkus@web.de>2016-09-28 23:31:10 +0200
committerdegasus <wickmarkus@web.de>2016-10-04 10:13:46 +0200
commit083be0832fb590e131b0d6e6dbbe6ec1fba15fa9 (patch)
treefa650f29a4bc265ffcc26eb843480b8d3b10b2f7 /Source/Core/VideoCommon/LightingShaderGen.cpp
parent829fc8f0adeaf82d78b695208b24015456d8e52b (diff)
LightingShader: Drop xfmem usage.
Our shaders must only depend on the UID, not on any global state.
Diffstat (limited to 'Source/Core/VideoCommon/LightingShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/LightingShaderGen.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp
index 8160364de3..ecc19b7b9f 100644
--- a/Source/Core/VideoCommon/LightingShaderGen.cpp
+++ b/Source/Core/VideoCommon/LightingShaderGen.cpp
@@ -72,9 +72,9 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d
// inColorName is color in vs and colors_ in ps
// dest is o.colors_ in vs and colors_ in ps
void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, int components,
- const char* inColorName, const char* dest)
+ u32 numColorChans, const char* inColorName, const char* dest)
{
- for (unsigned int j = 0; j < xfmem.numChan.numColorChans; j++)
+ for (unsigned int j = 0; j < numColorChans; j++)
{
object.Write("{\n");
@@ -200,4 +200,4 @@ void GetLightingShaderUid(LightingUidData& uid_data)
uid_data.light_mask |= xfmem.alpha[j].GetFullLightMask() << (8 * (j + 2));
}
}
-} \ No newline at end of file
+}