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authorJMC47 <JMC4789@gmail.com>2021-03-07 00:21:11 -0500
committerGitHub <noreply@github.com>2021-03-07 00:21:11 -0500
commit089250fde65c2e225681c0ef6917d28fa187e8de (patch)
treebcbb6db025c6003bd681e0028f0bc3b7b223bd07 /Source/Core/VideoCommon/LightingShaderGen.cpp
parent5f7d935b0a40f5cece7341927bd92b6a8d5debbe (diff)
parentdf81210e96c6603d3aeb6c76f51b030d06cd06ac (diff)
Merge pull request #9497 from Pokechu22/better-fifo-analyzer
Graphics refactoring + add names and descriptions in FIFO analyzer
Diffstat (limited to 'Source/Core/VideoCommon/LightingShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/LightingShaderGen.cpp41
1 files changed, 22 insertions, 19 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp
index d84ff49e4d..7235e6a4e5 100644
--- a/Source/Core/VideoCommon/LightingShaderGen.cpp
+++ b/Source/Core/VideoCommon/LightingShaderGen.cpp
@@ -17,29 +17,32 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d
const char* swizzle = alpha ? "a" : "rgb";
const char* swizzle_components = (alpha) ? "" : "3";
- const u32 attnfunc = (uid_data.attnfunc >> (2 * litchan_index)) & 0x3;
- const u32 diffusefunc = (uid_data.diffusefunc >> (2 * litchan_index)) & 0x3;
+ const auto attnfunc =
+ static_cast<AttenuationFunc>((uid_data.attnfunc >> (2 * litchan_index)) & 0x3);
+ const auto diffusefunc =
+ static_cast<DiffuseFunc>((uid_data.diffusefunc >> (2 * litchan_index)) & 0x3);
switch (attnfunc)
{
- case LIGHTATTN_NONE:
- case LIGHTATTN_DIR:
+ case AttenuationFunc::None:
+ case AttenuationFunc::Dir:
object.Write("ldir = normalize(" LIGHT_POS ".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
object.Write("attn = 1.0;\n");
object.Write("if (length(ldir) == 0.0)\n\t ldir = _norm0;\n");
break;
- case LIGHTATTN_SPEC:
+ case AttenuationFunc::Spec:
object.Write("ldir = normalize(" LIGHT_POS ".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index));
object.Write("attn = (dot(_norm0, ldir) >= 0.0) ? max(0.0, dot(_norm0, " LIGHT_DIR
".xyz)) : 0.0;\n",
LIGHT_DIR_PARAMS(index));
object.Write("cosAttn = " LIGHT_COSATT ".xyz;\n", LIGHT_COSATT_PARAMS(index));
object.Write("distAttn = {}(" LIGHT_DISTATT ".xyz);\n",
- (diffusefunc == LIGHTDIF_NONE) ? "" : "normalize", LIGHT_DISTATT_PARAMS(index));
+ (diffusefunc == DiffuseFunc::None) ? "" : "normalize",
+ LIGHT_DISTATT_PARAMS(index));
object.Write("attn = max(0.0f, dot(cosAttn, float3(1.0, attn, attn*attn))) / dot(distAttn, "
"float3(1.0, attn, attn*attn));\n");
break;
- case LIGHTATTN_SPOT:
+ case AttenuationFunc::Spot:
object.Write("ldir = " LIGHT_POS ".xyz - pos.xyz;\n", LIGHT_POS_PARAMS(index));
object.Write("dist2 = dot(ldir, ldir);\n"
"dist = sqrt(dist2);\n"
@@ -56,14 +59,14 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d
switch (diffusefunc)
{
- case LIGHTDIF_NONE:
+ case DiffuseFunc::None:
object.Write("lacc.{} += int{}(round(attn * float{}(" LIGHT_COL ")));\n", swizzle,
swizzle_components, swizzle_components, LIGHT_COL_PARAMS(index, swizzle));
break;
- case LIGHTDIF_SIGN:
- case LIGHTDIF_CLAMP:
+ case DiffuseFunc::Sign:
+ case DiffuseFunc::Clamp:
object.Write("lacc.{} += int{}(round(attn * {}dot(ldir, _norm0)) * float{}(" LIGHT_COL ")));\n",
- swizzle, swizzle_components, diffusefunc != LIGHTDIF_SIGN ? "max(0.0," : "(",
+ swizzle, swizzle_components, diffusefunc != DiffuseFunc::Sign ? "max(0.0," : "(",
swizzle_components, LIGHT_COL_PARAMS(index, swizzle));
break;
default:
@@ -151,23 +154,23 @@ void GetLightingShaderUid(LightingUidData& uid_data)
{
for (u32 j = 0; j < NUM_XF_COLOR_CHANNELS; j++)
{
- uid_data.matsource |= xfmem.color[j].matsource << j;
- uid_data.matsource |= xfmem.alpha[j].matsource << (j + 2);
+ uid_data.matsource |= static_cast<u32>(xfmem.color[j].matsource.Value()) << j;
+ uid_data.matsource |= static_cast<u32>(xfmem.alpha[j].matsource.Value()) << (j + 2);
uid_data.enablelighting |= xfmem.color[j].enablelighting << j;
uid_data.enablelighting |= xfmem.alpha[j].enablelighting << (j + 2);
if ((uid_data.enablelighting & (1 << j)) != 0) // Color lights
{
- uid_data.ambsource |= xfmem.color[j].ambsource << j;
- uid_data.attnfunc |= xfmem.color[j].attnfunc << (2 * j);
- uid_data.diffusefunc |= xfmem.color[j].diffusefunc << (2 * j);
+ uid_data.ambsource |= static_cast<u32>(xfmem.color[j].ambsource.Value()) << j;
+ uid_data.attnfunc |= static_cast<u32>(xfmem.color[j].attnfunc.Value()) << (2 * j);
+ uid_data.diffusefunc |= static_cast<u32>(xfmem.color[j].diffusefunc.Value()) << (2 * j);
uid_data.light_mask |= xfmem.color[j].GetFullLightMask() << (8 * j);
}
if ((uid_data.enablelighting & (1 << (j + 2))) != 0) // Alpha lights
{
- uid_data.ambsource |= xfmem.alpha[j].ambsource << (j + 2);
- uid_data.attnfunc |= xfmem.alpha[j].attnfunc << (2 * (j + 2));
- uid_data.diffusefunc |= xfmem.alpha[j].diffusefunc << (2 * (j + 2));
+ uid_data.ambsource |= static_cast<u32>(xfmem.alpha[j].ambsource.Value()) << (j + 2);
+ uid_data.attnfunc |= static_cast<u32>(xfmem.alpha[j].attnfunc.Value()) << (2 * (j + 2));
+ uid_data.diffusefunc |= static_cast<u32>(xfmem.alpha[j].diffusefunc.Value()) << (2 * (j + 2));
uid_data.light_mask |= xfmem.alpha[j].GetFullLightMask() << (8 * (j + 2));
}
}