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authorLioncash <mathew1800@gmail.com>2018-03-14 20:34:35 -0400
committerLioncash <mathew1800@gmail.com>2018-03-14 22:03:12 -0400
commit50a476c3714b3c423609ec04ce424c244bd2a1c1 (patch)
tree68a1dadba4b9d61223401993865d0efa314e6a26 /Source/Core/VideoCommon/LightingShaderGen.cpp
parent19d97f3fd972f1577ec821306bd438d2cf0232a8 (diff)
Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores).
Diffstat (limited to 'Source/Core/VideoCommon/LightingShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/LightingShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp
index 4139018552..5fa2c5b977 100644
--- a/Source/Core/VideoCommon/LightingShaderGen.cpp
+++ b/Source/Core/VideoCommon/LightingShaderGen.cpp
@@ -67,7 +67,7 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d
swizzle_components, LIGHT_COL_PARAMS(index, swizzle));
break;
default:
- _assert_(0);
+ ASSERT(0);
}
object.Write("\n");