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| author | Lioncash <mathew1800@gmail.com> | 2018-03-14 20:34:35 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-03-14 22:03:12 -0400 |
| commit | 50a476c3714b3c423609ec04ce424c244bd2a1c1 (patch) | |
| tree | 68a1dadba4b9d61223401993865d0efa314e6a26 /Source/Core/VideoCommon/LightingShaderGen.cpp | |
| parent | 19d97f3fd972f1577ec821306bd438d2cf0232a8 (diff) | |
Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
Diffstat (limited to 'Source/Core/VideoCommon/LightingShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/LightingShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp index 4139018552..5fa2c5b977 100644 --- a/Source/Core/VideoCommon/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/LightingShaderGen.cpp @@ -67,7 +67,7 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d swizzle_components, LIGHT_COL_PARAMS(index, swizzle)); break; default: - _assert_(0); + ASSERT(0); } object.Write("\n"); |
