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| author | Minty-Meeo <45425365+Minty-Meeo@users.noreply.github.com> | 2022-07-27 23:54:27 -0500 |
|---|---|---|
| committer | Minty-Meeo <45425365+Minty-Meeo@users.noreply.github.com> | 2023-03-02 19:54:15 -0600 |
| commit | bf079d6d3a857572c1f3f00fd3d525b9922ca809 (patch) | |
| tree | 2dfb3ed2ebcc82da1b74d0407a43a0a2de1a176a /Source/Core/VideoCommon/LightingShaderGen.cpp | |
| parent | 6361586a048dbbf617bc6e09b2f9edae815c3d8c (diff) | |
[[unlikely]] ASSERT
and other ASSERT usage changes
Diffstat (limited to 'Source/Core/VideoCommon/LightingShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/LightingShaderGen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp index 5b34e3c89f..b92e63fe9e 100644 --- a/Source/Core/VideoCommon/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/LightingShaderGen.cpp @@ -70,7 +70,7 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d swizzle_components, LIGHT_COL_PARAMS(index, swizzle)); break; default: - ASSERT(0); + ASSERT(false); } object.Write("\n"); |
