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| author | Markus Wick <degasus@users.noreply.github.com> | 2016-10-05 12:20:58 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-05 12:20:58 +0200 |
| commit | ef1bfc26b2f109e650b40f7b88275832366cc12b (patch) | |
| tree | 3ac89bde07bf8d431e0f9124f657ad6aa7e55059 /Source/Core/VideoCommon/LightingShaderGen.cpp | |
| parent | 22d925992663f27d200dd9dfcf3085884b74f08d (diff) | |
| parent | 6d2827ff6b781e2d7cbb1b242e23a635ab708050 (diff) | |
Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
Diffstat (limited to 'Source/Core/VideoCommon/LightingShaderGen.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/LightingShaderGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/LightingShaderGen.cpp b/Source/Core/VideoCommon/LightingShaderGen.cpp index 8160364de3..ecc19b7b9f 100644 --- a/Source/Core/VideoCommon/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/LightingShaderGen.cpp @@ -72,9 +72,9 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d // inColorName is color in vs and colors_ in ps // dest is o.colors_ in vs and colors_ in ps void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, int components, - const char* inColorName, const char* dest) + u32 numColorChans, const char* inColorName, const char* dest) { - for (unsigned int j = 0; j < xfmem.numChan.numColorChans; j++) + for (unsigned int j = 0; j < numColorChans; j++) { object.Write("{\n"); @@ -200,4 +200,4 @@ void GetLightingShaderUid(LightingUidData& uid_data) uid_data.light_mask |= xfmem.alpha[j].GetFullLightMask() << (8 * (j + 2)); } } -}
\ No newline at end of file +} |
