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authorStenzek <stenzek@gmail.com>2017-11-19 17:33:53 +1000
committerStenzek <stenzek@gmail.com>2017-11-22 18:49:33 +1000
commit6577365851967d03caf1b70f440e1eee76198ebb (patch)
treea23916c45ec29aa886b629b6a3cc3bba4a2e8742 /Source/Core/VideoCommon/MainBase.cpp
parent752dd4761d292c94623b166403733847c198162a (diff)
VideoCommon: Re-implement asynchronous frame dumping
This was lost as a result of hybrid XFB, now it is back, and ~10% faster in very brief testing.
Diffstat (limited to 'Source/Core/VideoCommon/MainBase.cpp')
-rw-r--r--Source/Core/VideoCommon/MainBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/MainBase.cpp b/Source/Core/VideoCommon/MainBase.cpp
index 280fed683d..4dfb97f84a 100644
--- a/Source/Core/VideoCommon/MainBase.cpp
+++ b/Source/Core/VideoCommon/MainBase.cpp
@@ -49,7 +49,7 @@ void VideoBackendBase::Video_CleanupShared()
{
// First stop any framedumping, which might need to dump the last xfb frame. This process
// can require additional graphics sub-systems so it needs to be done first
- g_renderer->ExitFramedumping();
+ g_renderer->ShutdownFrameDumping();
Video_Cleanup();
}