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authorMarkus Wick <markus+github@selfnet.de>2015-05-31 23:26:55 +0200
committerMarkus Wick <markus+github@selfnet.de>2015-05-31 23:26:55 +0200
commitaa2576a2c7ebc589a594780726a884df1ad95d89 (patch)
tree97a97507b306cd838efa76f68fa0ee690899adea /Source/Core/VideoCommon/MainBase.cpp
parentac1f3ef09957bc863737541b23ada77195bf41aa (diff)
parent7df69829732745d98b843d37d68a65920d1d883b (diff)
Merge pull request #2480 from phire/GamesDoWeirdShit
Fix invalid pointer errors in Burnout 2.
Diffstat (limited to 'Source/Core/VideoCommon/MainBase.cpp')
-rw-r--r--Source/Core/VideoCommon/MainBase.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/MainBase.cpp b/Source/Core/VideoCommon/MainBase.cpp
index 0b9dd58f27..96aa34de90 100644
--- a/Source/Core/VideoCommon/MainBase.cpp
+++ b/Source/Core/VideoCommon/MainBase.cpp
@@ -212,7 +212,6 @@ void VideoBackendHardware::DoState(PointerWrap& p)
if (p.GetMode() == PointerWrap::MODE_READ)
{
m_invalid = true;
- RecomputeCachedArraybases();
// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)