diff options
| author | Markus Wick <markus+github@selfnet.de> | 2015-05-31 23:26:55 +0200 |
|---|---|---|
| committer | Markus Wick <markus+github@selfnet.de> | 2015-05-31 23:26:55 +0200 |
| commit | aa2576a2c7ebc589a594780726a884df1ad95d89 (patch) | |
| tree | 97a97507b306cd838efa76f68fa0ee690899adea /Source/Core/VideoCommon/MainBase.cpp | |
| parent | ac1f3ef09957bc863737541b23ada77195bf41aa (diff) | |
| parent | 7df69829732745d98b843d37d68a65920d1d883b (diff) | |
Merge pull request #2480 from phire/GamesDoWeirdShit
Fix invalid pointer errors in Burnout 2.
Diffstat (limited to 'Source/Core/VideoCommon/MainBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/MainBase.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/MainBase.cpp b/Source/Core/VideoCommon/MainBase.cpp index 0b9dd58f27..96aa34de90 100644 --- a/Source/Core/VideoCommon/MainBase.cpp +++ b/Source/Core/VideoCommon/MainBase.cpp @@ -212,7 +212,6 @@ void VideoBackendHardware::DoState(PointerWrap& p) if (p.GetMode() == PointerWrap::MODE_READ) { m_invalid = true; - RecomputeCachedArraybases(); // Clear all caches that touch RAM // (? these don't appear to touch any emulation state that gets saved. moved to on load only.) |
