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authorStenzek <stenzek@gmail.com>2017-07-30 14:52:58 +1000
committerStenzek <stenzek@gmail.com>2017-07-30 17:43:59 +1000
commitb154edb4fbdb327920a33b44f35f34cdf2636d6f (patch)
tree0ddc89cfca6db3d343d317c18b7c07c9ab83e9c4 /Source/Core/VideoCommon/MainBase.cpp
parentd54ca2a16aa286fbdd68d65714c08c3a7b0a1f47 (diff)
VideoCommon: Move WM_USER_CREATE message to after backend initialization
Fixes the mouse cursor being left visible after ubershader precompilation when the hide option is checked.
Diffstat (limited to 'Source/Core/VideoCommon/MainBase.cpp')
-rw-r--r--Source/Core/VideoCommon/MainBase.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/MainBase.cpp b/Source/Core/VideoCommon/MainBase.cpp
index 2817c983a3..5f5ce785ef 100644
--- a/Source/Core/VideoCommon/MainBase.cpp
+++ b/Source/Core/VideoCommon/MainBase.cpp
@@ -194,9 +194,6 @@ void VideoBackendBase::InitializeShared()
g_Config.UpdateProjectionHack();
g_Config.VerifyValidity();
UpdateActiveConfig();
-
- // Notify the core that the video backend is ready
- Host_Message(WM_USER_CREATE);
}
void VideoBackendBase::ShutdownShared()