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authorLioncash <mathew1800@gmail.com>2019-05-29 06:14:40 -0400
committerLioncash <mathew1800@gmail.com>2019-05-29 06:14:43 -0400
commit53b115b81e626d563afb62939ac192f56974817b (patch)
treef5a0377d2fb566cf9a139721848c244aced579ad /Source/Core/VideoCommon/NetPlayChatUI.cpp
parent50a15b7484af90441f556bb0febd87b41818c5b6 (diff)
VideoCommon/NetPlayChatUI: Use nullptr where applicable
We gotsa type dedicated to this concept already :P
Diffstat (limited to 'Source/Core/VideoCommon/NetPlayChatUI.cpp')
-rw-r--r--Source/Core/VideoCommon/NetPlayChatUI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/NetPlayChatUI.cpp b/Source/Core/VideoCommon/NetPlayChatUI.cpp
index 6c8bce9227..7428233286 100644
--- a/Source/Core/VideoCommon/NetPlayChatUI.cpp
+++ b/Source/Core/VideoCommon/NetPlayChatUI.cpp
@@ -106,7 +106,7 @@ void NetPlayChatUI::SendMessage()
void NetPlayChatUI::Activate()
{
if (ImGui::IsItemFocused())
- ImGui::SetWindowFocus(NULL);
+ ImGui::SetWindowFocus(nullptr);
else
m_activate = true;
}