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| author | Scott Mansell <phiren@gmail.com> | 2023-02-09 19:59:16 +1300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-02-09 19:59:16 +1300 |
| commit | ccf92a3e56764d6378c436a8040519a5bffc3372 (patch) | |
| tree | e2b330b225044e1901e77a6ed147cf21b9d7ac0e /Source/Core/VideoCommon/OnScreenUIKeyMap.h | |
| parent | 72b22ef0a54f841b1c52d49cf0e00d3b12c29ac7 (diff) | |
| parent | 5c1b3ac61d7e660a9d1c206dbd0e615d637d3272 (diff) | |
Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
Diffstat (limited to 'Source/Core/VideoCommon/OnScreenUIKeyMap.h')
| -rw-r--r-- | Source/Core/VideoCommon/OnScreenUIKeyMap.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/OnScreenUIKeyMap.h b/Source/Core/VideoCommon/OnScreenUIKeyMap.h new file mode 100644 index 0000000000..c637f3938b --- /dev/null +++ b/Source/Core/VideoCommon/OnScreenUIKeyMap.h @@ -0,0 +1,37 @@ +// Copyright 2023 Dolphin Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "Common/EnumMap.h" + +// The main point of this is to allow other parts of dolphin to set ImGui's key map without +// having to import ImGui headers. +// But the idea is that it can be expanded in the future with more keys to support more things. +enum class DolphinKey +{ + Tab, + LeftArrow, + RightArrow, + UpArrow, + DownArrow, + PageUp, + PageDown, + Home, + End, + Insert, + Delete, + Backspace, + Space, + Enter, + Escape, + KeyPadEnter, + A, // for text edit CTRL+A: select all + C, // for text edit CTRL+C: copy + V, // for text edit CTRL+V: paste + X, // for text edit CTRL+X: cut + Y, // for text edit CTRL+Y: redo + Z, // for text edit CTRL+Z: undo +}; + +using DolphinKeyMap = Common::EnumMap<int, DolphinKey::Z>; |
