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authordegasus <wickmarkus@web.de>2014-01-30 15:51:20 +0100
committerdegasus <wickmarkus@web.de>2014-01-31 07:30:55 +0100
commit010a0d481ad0f5dd19182eafc411feec387404db (patch)
treed63742aa555f77465279ce8f8928a8ecc3cae4f3 /Source/Core/VideoCommon/OpcodeDecoding.cpp
parent72cc6431e5654250b49cb7d2c0efce42a8340c8a (diff)
VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
-rw-r--r--Source/Core/VideoCommon/OpcodeDecoding.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp
index f469bc7f6d..4211bd650d 100644
--- a/Source/Core/VideoCommon/OpcodeDecoding.cpp
+++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp
@@ -112,15 +112,6 @@ void InterpretDisplayList(u32 address, u32 size)
g_pVideoData = old_pVideoData;
}
-// Defer to backend-specific DL cache.
-extern bool HandleDisplayList(u32 address, u32 size);
-
-void ExecuteDisplayList(u32 address, u32 size)
-{
- if (!HandleDisplayList(address, size))
- InterpretDisplayList(address, size);
-}
-
u32 FifoCommandRunnable(u32 &command_size)
{
u32 cycleTime = 0;
@@ -337,7 +328,7 @@ static void Decode()
{
u32 address = DataReadU32();
u32 count = DataReadU32();
- ExecuteDisplayList(address, count);
+ InterpretDisplayList(address, count);
}
break;