summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/OpcodeDecoding.cpp
diff options
context:
space:
mode:
authorLioncash <mathew1800@gmail.com>2014-02-16 23:51:41 -0500
committerLioncash <mathew1800@gmail.com>2014-02-17 02:19:41 -0500
commit3fd87a7636ff434118a5d7f7334550be8db55c0b (patch)
tree1b5509192851cdd3e6c09251c0051b33d8d3ca15 /Source/Core/VideoCommon/OpcodeDecoding.cpp
parenta8ca2c6cc2ed6177bd26b6c022b919179a8ce37a (diff)
Second and final pass of clearing out tabs.
Diffstat (limited to 'Source/Core/VideoCommon/OpcodeDecoding.cpp')
-rw-r--r--Source/Core/VideoCommon/OpcodeDecoding.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/OpcodeDecoding.cpp b/Source/Core/VideoCommon/OpcodeDecoding.cpp
index 4211bd650d..cb47639b81 100644
--- a/Source/Core/VideoCommon/OpcodeDecoding.cpp
+++ b/Source/Core/VideoCommon/OpcodeDecoding.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
//DL facts:
-// Ikaruga uses (nearly) NO display lists!
+// Ikaruga uses (nearly) NO display lists!
// Zelda WW uses TONS of display lists
// Zelda TP uses almost 100% display lists except menus (we like this!)
// Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!)